
Red Hook has also added a new resource called Shard Dust. This substance gives a temporary boost to speed and damage for one fight, but also comes with extra stress and a hefty debuff to becoming virtuous for the rest of the quest. This is a great move that means players can beef up their team members without fear of losing them permanently (a very real danger in the main campaign) and keep all of the comet shards earned along the way. When a character is defeated, they will be “lost to space and time” for the span of one or two quests, but will eventually be spat back out in the main hub. Players can use them in the fight, but these heroes take a part of any comet shards that are earned.Īnother interesting twist to the Harvest missions is that adventurers don’t die. These “Shard Mercenaries” are the best trained and have the best equipment, but will only participate in The Harvest. This takes Darkest Dungeon’s themes of endurance against terrifying creatures and cranks the difficulty - instead of making it to the end, it’s about how quickly players can cull the endless horde of enemies, and for how long.Īs players progress, new heroes start coming to the farmstead. Players gear up to go in and survive for as long as possible, collecting comet shards (used as a new type of currency) as they struggle on.

The player is tasked with exploring the farmstead to find the source of the shards and returning the farm to its normal state.Īfter the first couple of missions, the farmstead reveals the endless quest called “The Harvest”. Strange glowing shards have started appearing, and the locals have become husks - essentially, slaves to the shards.

Instead of delving into caves or forgotten ruins, Madness focuses on a comet that’s crashed into a nearby farmstead. This add-on brings a new area for players to explore, new items to use, new districts to build, and a new mission type - Endless. WTF Why is this big rock so hard to find on this farm?ĭarkest Dungeon: The Color of Madness is the latest DLC addition to Red Hook’s wildly successful roguelike RPG.

LOW The new trinkets aren’t always worth their price. HIGH New game balancing brings new strategies.
